Wave Field Synthesis (WFS) is a computationally expensive but very powerful and advanced way of creating audio signals in a physical space. The basic theory behind it is not very complex, but the technological effort is immense: A huge array of independently controlled speakers is used to create the same pressure wave as a virtual source located somewhere behind that array of speakers - or, even more impressive, in between those speakers and the listener. By doing so, WFS allows to create sound sources literally anywhere in that space.
The total costs of such a system with its hundreds of speakers, amplifiers, multichannel audio interfaces and rendering computers is very high. Therefore WFS systems currently can only be found in a few selected locations, and rarely in commercial setups. German company IOSONO is one of the pioneers of commercial WFS systems.
One of their systems is currently installed at Berlin techno club Tresor. Monolake has been invited to prepare a special performance using and exploring that system. The following short article describes some of the ideas behind this special concert:
The current (November 2009) Monolake Live set is a four channel surround set. All direct sources (synthesized percussions, basslines and other sounds) and the various audio effects are mixed together into a quadrophonic sound stream. That sound stream is then modified by optional additional processing in order to achieve subtile or dramatic changes in the spatial perception of the sounds.
For the WFS set we choose a different approach: Since we can operate with much more input channels and place each input dynamically in the listening space, we will split the signals into multiple sound-groups, which can be processed individually and sent to the WFS system. This approach allows us to place effects in different sonic spaces then the main signal, or to move around for example a delay-effect channel without affecting the other sounds.
The modification of the current four channel Monolake Live Surround set includes two parts: The splitting of the output signals into the submix streams. And the spatial control of that streams. The later is been done by a specially developed MAX patch, named 'Monoloke-WFS-Control' . It talks to the WFS system via OSC and allows to manipulate the position of the virtual sources in realtime during the performance. This manipulation includes dynamic changes such as moving or rotating sources. The patch itself consists of three elements: A graphical user interface (GUI) that allows to observe the position and the emitting mode of each virtual source, the driver that communicates with the WFS rendering computers, and the gestural control modules. These modules define movements and 'scenes' of positions that can be recalled and modified during the performance.
Whilst the technological side of is straight forward, the practical and artistic implications are not. Partly because a club is not an ideal setting for a WFS system anyway; the theory is supposed to work in a room with no signals bouncing off the walls. A normal club is very much a mirror in this regard. This will introduce ambiguities in the perception; a source that is meant to be in front of a listener might show up behind or next to him/her due to reflections. The second problem already affects the current Monolake Live Surround performances: The localisation of sound is mostly done by the human brain via phase- and volume-differences of mid range signals. Wearing earplugs massively compromises that localisation. Brutal loudness and precise sound exclude each other very much.
The unique Monolake WFS experience: Will it be mind blowing, or just good? Will the result justify the effort? We will find out on December 10 2009 in Berlin at Tresor
Screenshots on this page are from the first interface drafts of the 'Monolake WFS Control' software.






