Simulations are powerful tools for scientists whenever they try to understand and predict complex matters. The Thunderstorm Simulation Machine V.1 uses the geometric model of an imaginary mountain landscape to place a completely computer generated aural thunderstorm in it, triggered by realtime data of actual thunder storms, captured from a network of meterological oberservation stations around the globe.
MachineAt a first glance the uninformed visitor might perceive the sound as a filed-recording of a real thunderstorm, distributed nicely over numerous speakers. However, after a short while it becomes obvious that nothing is as it seems, that whilst the overall impression is convincing, the noises radiating from individual speakers are telling a very different story:
The acoustic image of the thunderstorm falls apart into sonic pixels that make no sense anymore when getting too close to them. The simulation does not stand a scrutinising inspection.
Since the installation is driven by actual meteorologic data, it behaves intentionally unpredictable and it has no fixed duration. There is no tape loop, there is only the present and the past, feeding a self-oscillating system. Little changes in the input data can have little impact or initiate big changes of the soundscape. This property of complex systems is known as the 'butterfly effect' - in theory the movement of a single butterfly on one side of the planet can create a hurricane on the other side. The discovery of those effects and their underlying mathematical principles belong to the foundations on which current models for the simulation the global climatic change operate on.
A video projector located at the center of the grid displays an endless stream of numbers on the floor, a flicker of constantly changing green digits, showing the internal state of the system without any explanation; we can see that data but we are far from understanding it, incomprehensive messages degraded to illumination.
The room is dark, the only sources of light is the projection on the floor, and the LEDs on the speakers, routers, and computers on the celling.The Thunderstorm Simulation Machine V.1 is combining and re-contextualizing ideas I already explored in previous works.
The simulation of semi-naturalistic sounds is a central topic of interest for me, starting 1997 with the exploration of swarms of insects, which can be heard on the two albums Gobi and Floating.Point. I started experimenting with artificial thunder sounds in 2004, the first convincing result became the piece Studies for Thunder. From that work I derived a multichannel concert version that got more and more refined over the years.
The Thunderstorm Simulation Machine V.1 is a variable sized multimedia installation for 16 - 24 loudspeakers, a number of computers, a video projector, soundcards and network routers, all suspended on a metal grid hanging from the celling.
